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Patryk Sniecinski
Patryk Sniecinski
PatryX Art
Castrop-Rauxel, Germany

Summary

Since I graduated in 2013 in Fashion Illustration, I began to work as a freelancer in the areas of Fashion and children´s book illustrations and make use of traditionell and digital painting techniques. In 2015 i set my focus on concept art and started to work in 3D, I learned how to use different 3D Software like Zbrush, Maya, Substance Painter and Unreal Engine to create my ideas. My Focus is on Characters and Creatures, but i like also to model Hard Surface Assets and Interior. Concept Design allows me to make use of a variety of skills to push my creativity to the next level.

Skills

Concept ArtDigital PaintingIllustration3D ModelingCharacter ModelingCreature ModelingHard Surface ModelingUV MappingCharacter DesignTraditional ArtPBR Texturing

Software proficiency

Illustrator
Illustrator
Keyshot
Keyshot
Manga Studio
Manga Studio
Maya
Maya
Photoshop
Photoshop
Sculptris
Sculptris
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
InDesign
InDesign
xNormal
xNormal
CrazyBump
CrazyBump
Spriter
Spriter
Camtasia
Camtasia
Animate
Animate

Experience

  • Creative Art Director at Deutschfuchs
    Köln, DE
    January 2021 - Present

    creating Artworks, Illustration and Comic Strips. Also 2d Animation with Characters. Storytelling, Concepting